Learn how to model, texture , and animate a fountain using a combination of solid geometry and a particle system.

The opening video of the final render is on a three second loop so the final result looks way better than the preview.

Adjust the speed of the waves two ways:
1.) alter the “wave speed” of the ripple texture
2.) alter the Y channel’s distance per second of the turbulence and/or fractal noise (or the crumple “bump map”).

 

 

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